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Digital Twin

Summary view — details generalized

Role
UX/UI Designer, Product Contributor, Cross-functional Coordinator
Timeline
2024
Sector
Digital Health
Status
shipped
Primary contribution
I helped shape a new digital-health product inside Sehhaty from its earliest user flows through public launch — coordinating design, engineering, leadership, Ministry stakeholders, and an external 3D technology partner.

Healthcare UX · Product Design · Stakeholder Management

A new personal health experience built inside Sehhaty, designed to help people understand their health through a clear, visual, and actionable journey.

Context

Lean was working with the Ministry of Health on a new experience inside Sehhaty. The idea was to introduce a digital representation of the individual and use it as a new way to present personal health information, insights, and possible actions.

This was not a normal feature extension. The product brought together several difficult areas at once:

I joined the project as part of the UX/UI team, but my role expanded as the work progressed. I designed a large part of the experience and user flow, became a central point of contact across teams, and took on product-management responsibilities whenever the project needed stronger coordination.

The project changed how I thought about design. I was no longer working on an isolated interface. I was helping turn a broad health concept into a real product that needed to satisfy users, executives, government stakeholders, engineers, and external partners at the same time.

Problem

The main challenge was not simply how to display a 3D body. The real challenge was how to turn a complex technology into something that people could understand, trust, and use.

Several problems had to be solved together.

1. Explain an unfamiliar concept

The term "Digital Twin" can sound technical and abstract. The product needed to explain its value without requiring the user to understand the technology behind it.

The experience had to answer basic questions early:

2. Build a coherent journey around a 3D model

A 3D body can attract attention, but attention alone does not create value. The model needed to sit inside a complete journey with clear entry points, understandable information, useful transitions, and actions that made sense.

Without a strong journey, the experience could become a visual demonstration rather than a useful health product.

3. Balance different stakeholder expectations

The project had requirements from several directions:

Some requests improved the product. Others increased complexity or conflicted with the user journey. I needed to understand when to accept a request, when to adapt it, and when to push back.

4. Deliver under time and business constraints

The public launch created a hard deadline. We could not treat every idea as equally important. We needed to identify the core value, protect the essential journey, and make trade-offs without losing the product's meaning.

5. Create continued value after the first interaction

After the initial release, another challenge became clear. A visually impressive first visit was not enough to guarantee repeat use.

This led to a later exploration of how the Digital Twin could move from a one-time visual experience into a product with ongoing value. The new direction focused on giving people clearer reasons to return through useful health content, guidance, reminders, and action-oriented experiences.

My Role

My role combined UX/UI design, product thinking, communication, coordination, and launch support.

Experience design

I helped define and design a large part of the end-to-end user journey. This included:

Product coordination

I took on a product-management-like role when the project needed stronger alignment.

I:

Design advocacy

The project taught me how to defend a design without treating every design choice as personal.

I learned to:

Launch and field support

I supported the product through its public launch at the Global Health Exhibition.

The product was introduced as a major health innovation and announced during the exhibition. I also represented Sehhaty at the booth, explained the Digital Twin to visitors, answered questions, and saw how people reacted to the concept in person.

That field exposure gave me a different kind of feedback. It showed me which parts people understood immediately, which ideas needed simpler language, and what users expected the product to do next.

Approach

1. Turn broad requirements into a product journey

The first step was to move from a list of business ideas into a sequence that made sense to a person using the product.

I treated the experience as a guided story:

  1. Introduce the value.
  2. Establish context and trust.
  3. Bring the user into the personal health view.
  4. Let the user explore without losing direction.
  5. Explain insights in simple terms.
  6. Connect the insight to a useful next step.

This structure helped us discuss the product as a journey rather than a collection of screens.

2. Design around the user's questions

For each stage, I considered what the user might be thinking:

This helped shape the content hierarchy, navigation, prompts, and actions.

3. Treat the 3D model as part of the interface

The 3D model was not a decorative asset. It affected layout, attention, interaction, loading, performance, and accessibility.

I worked with the team and the external provider to understand:

4. Use progressive disclosure

Health information can become dense very quickly. I used progressive disclosure to present the most useful information first and allow the user to explore more when needed.

This helped reduce cognitive load and made the experience feel less clinical.

The principle was simple:

5. Iterate with technical teams early

I did not wait until the final design to involve development.

I reviewed the flow with technical teams throughout the work so that we could identify:

This reduced late surprises and helped the design reflect the real product.

6. Keep stakeholders aligned

The number of stakeholders made informal communication risky. I kept decisions visible and followed up on open points so that design, technical, and business teams did not work from different assumptions.

When feedback conflicted, I brought the discussion back to:

7. Prepare for launch, not only handoff

The project did not end when the Figma file was ready.

I remained involved through:

This was one of the first projects where I felt responsible for the result, not only the design file.

8. Revisit the product after launch

After release, the team explored why users might not return often enough and how the product could provide more value over time.

I contributed to a new vision that treated the Digital Twin as an ongoing health companion rather than a static destination.

The exploration considered:

This was a new product direction, not a small visual update.

What I Built

A large part of the main user flow

I helped shape the path from entering the feature to understanding the experience and taking action.

The flow included the logic for:

High-fidelity interface designs

I designed a large portion of the final interface and refined it through multiple rounds.

The work focused on:

Product and stakeholder artifacts

My output also included the material needed to keep the project moving:

A later engagement and value concept

I also contributed to a new direction for the product after its first release.

The concept aimed to:

Public launch support

I helped explain the product at the Global Health Exhibition. This included presenting the concept to visitors, answering questions, and translating the product's technical and health value into clear language.

Outcome

The Digital Twin moved from an ambitious concept into a real experience inside Sehhaty.

Key outcomes included:

The experience is available through Sehhaty, a platform serving more than 30 million registered users.

The most important outcome for me was the shift in how I saw my role. I entered the project as a designer, but I left it with a stronger understanding of product ownership, technical collaboration, and cross-functional leadership.

What I Learned

Design decisions need context

A strong design choice can still fail if it ignores business, technical, or delivery constraints. I learned to understand the full situation before defending a decision.

Ownership extends beyond Figma

The product is not complete when the interface is designed. Real ownership includes implementation support, stakeholder alignment, launch readiness, and post-launch learning.

Complex products need a simple story

The more advanced the technology, the more important it is to explain the value in plain language. Users should not need to understand the system architecture to benefit from the product.

Stakeholder management is part of product design

Managing expectations, clarifying requests, and resolving conflicts directly affects the final experience. Communication was not separate from the design work. It was part of it.

Pushback should protect an outcome

Saying no is useful only when it protects the user, the product, or the delivery. I learned to support pushback with reasons and offer alternatives.

Technical understanding improves design

Understanding the 3D provider, integration limits, data states, and development concerns helped me design more realistic solutions.

Launches reveal different insights

A usability test shows whether a person can use a flow. A public launch also shows whether people understand the idea, trust it, and see a reason to care.

Innovation needs repeat value

A product can be technically impressive and still need a stronger reason for users to return. The later engagement work taught me to think beyond novelty and focus on sustained value.

The role I want is broader than interface design

This project confirmed that I work best when I can connect user experience, product decisions, technical teams, and delivery. It became an early step toward my move into product engineering and software engineering.

Outcomes